MGL 2000 RULES

Subject: Rules for MGL
Sender: reaper1976@aol.com (REAPER1976)
Date and Time: 07 Feb 2000
19:20:11 EST
HTML conversion: OnkelMNatt@aol.com (Titus)

The following are the rules for the MGL, and I ask all of you to read them very carefully. Most are the same as for the last MGL, but there are a few notable exceptions (normally highlighted in Bold).
I have also supplied it as an attached .txt file, which should be opened in AOL as it contains HTML code to produce the bold text etc.

AOL Magestorm Guild League Rules - Version 2.1 - 5th February 2000

  1. Arranging Matches
  2. Pre-Match Form
  3. Before the Match
  4. During the Match
  5. Winning the Match
  6. Post Match Form
  7. Scoring and Winning the League
  8. MACE Mercenaries
  9. Guilds Being Removed



  1. Arranging matches
    1. The arrangement of matches is solely the responsibility of the Guild Representatives of the two guilds due to play, as indicated by the Fixture Listing
    2. All match arrangements should be finalised at least one week in advance so that both guilds have time to inform their members.
    3. All mail relating to the arrangement of a match from another Guild Rep. should be replied to as soon as is practically possible. This is a courteous thing to do and ensures both good relations and smooth running within the MGL Council
    4. The matches may arranged for any time that suits both guilds.
    5. If a representative fails to reply to arrangement e-mails from another rep, details should be forwarded to both Poolya and Blacklyte. A representative who repeatedly fails to arrange matches faces removal from the MGLC, and if his guild cannot find a suitable replacement, they will be removed from the MGL.


  2. Pre-match Form
    1. You will have received a file containing both a Pre-match and Post-match form. After arrangements of a match have been finalised, both representatives should copy the Pre-match form and paste it into an e-mail.
    2. The form should be filled in completely and sent to Poolya with the subject title "Week X - Guild 1 vs Guild 2 Pre-match", where X is the week number and Guild 1 and Guild 2 are the participating guilds.


  3. Before the Match
    1. All players should arrive with appropriate characters in the Tavern in plenty of time (preferably 15 minutes before the game starts)
      a)Official Ruling - If one team is short of members due to late comers, this is not the fault of the other team and so the other team is within their rights to request the game starts.
      b)Unofficial Ruling - It is very likely that on occasion a guild will be short of members, with others likely to arrive a short while later. In this case - the leader of the afflicted guild may request a slight delay. Whether or not the delay is granted or not is completely at the disgression of the opposing guild. If such a delay is granted, you should make sure all players know of it. If the delay is denied, the game should start immediately.
      Note that there is no minimum limit for the number of players on a team, although a one player team is unlikely to get very far.
      NB - It is in the spirit of the MGL to grant these delays where needed, although a guild who constantly uses/abuses this option should try to make sure their members are on time.
    2. Both guild leaders should check that each team is within the Cumulative Level Limit. This is:
      • 110 Total Levels for the 5-15
      • 200 Total Levels for the 10-30

      The "Cumulative Level" is defined as the sum total of the levels of all characters on a team at the start of a match.

    3. Wherever possible Chatlogs should be kept by the reps of all 'chat' within the Tavern and the Game Table. This may prove useful in settling any disputes which may arise.


  4. During the Match
    1. The 5 Minute Rule - This rule means that during the first 5 minutes of a match, no player of either team should leave the shrine area. The shrine area is defined as the room in the immediate vicinity of the shrine pillar.
      Biasing of the shrine pool is not allowed during this time. This rule is to make sure all members are in the game before starting. If any members suffer an "Unsuccessful World Download", they should notify the table creator and their Representative via PM. The table creator should then leave the game and reinvite any such players (the table creator should be prepared to do this before making the table).
    2. a)Official Ruling - Any player who is booted from or leaves a game for whatever reason is considered lost and takes no further part in the match.
      b)Unofficial Ruling - This can often lead to severe match imbalance and general bad feelings, so in the last MGL, many Guilds chose to allow lost members to be re-invited. If the table creator chooses to (or is instructed to by his leader) leave the game and re-invite booted players, he/she should do so as quickly as possible. All players who have been booted should be re-invited, not just those of the table creator's own team. The match continues as normal in the table creator's absence and if it ends during, or as a result of his absence, the result will stand. This option is purely at the disgression of the leaders involved and so it would be useful for the leaders to arrange whether or not it is to be used prior to match commencement.
    3. All normal Magestorm Rules, Engage Community Standards and AOL Terms of Service apply during MGL matches. Any breach of these will result in the appropriate action being taken. A serious breach may also result in a guild being excluded from the MGL.
    4. The Cumulative Level Limit must be observed by both teams at all times throughout the match. If one team is found to be over the limit (110 for 5-15 League, 200 for 10-30 league), they must immediately remove players such that they are below the limit once more, or face disqualification from that match, with the opposing team being awarded a Win-result.
    5. Chat logs of in-game 'chat' are valuable for settling disputes, so it is advantageous if each team keeps at least one.


  5. Winning the Match
    1. A match is considered over when the "Score screen" is displayed.
    2. Both enemy shrines must be destroyed and your own shrine kept fully powered for a period of 30 seconds in order for a victory to be claimed (normal game victory conditions).
    3. The 3rd shrine in a game has no defenders and so may be destroyed by either team at any time.


  6. Post-match Form
    1. You will have received a file containing both a Pre-match and Post-match form. After arrangements of a match have been finalised, both representatives should copy the Pre-match form and paste it into an e-mail.
    2. The form should be filled in completely and sent to Poolya with the subject title "Week X - Guild 1 vs Guild 2 Post-match", where X is the week number and Guild 1, Guild 2 the Guild names.


  7. Scoring and Winning the League
    1. A win is worth 5 points.
    2. A draw is worth 2 points to each participating team.
    3. A loss is worth 0 points.
    4. The season is considered over when all matches have been played.


  8. MACE Mercenaries
    1. MACE will not play in the normal fashion, but have indicated they wish to take part in a mercenary role.
    2. The use of MACE mercenaries is dependant on the agreement of BOTH guild leaders. If one leader does not wish MACE to participate in a match, then MACE will respect this wish.
    3. It is recommended that MACE members only join teams that are seriously outmatched, so that an enjoyable game may be played. Alternately, if two MACE members are available of similar abilities, one should join each team in order to maintain play balance.
    4. MACE mercenaries should play to their fullest ability in support of the team they play for. Any MACE member taking part either active or passive sabotage of a team will be banned from participating in any further matches and the use of MACE mercenaries as a whole will be reconsidered
      NB - this seems unlikely to happen in my mind, but if it does - action will be taken.
    5. If a team wishes to use a MACE mercenary, it must ask the MACE member to join it for the duration of a battle. Acceptance is at the disgression of the MACE member.


  9. Guilds Being Removed
    1. The removal of a guild from the MGL will be subject to a majority vote by the MGL Council. Each council rep will have 1 vote and should consult his/her guild prior to voting.
    2. If during the course of the season a guild is removed from the MGL for any reason, all points earned by any guild whilst playing this guild will also be lost.


    NB - This is unfortunate, but is the only way to keep the league fair. Careful consideration should be made before voting to remove a guild.


I AM PESTILENCE, I'M COMING FOR YOU
BEWARE
RIFTER
(3rd horseman of Apocalypse)




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